On Fri, May 27, 2016 at 10:06 AM, Emil Velikov <[email protected]>
wrote:

> On Friday, 27 May 2016, Jason Ekstrand <[email protected]> wrote:
>
>> On Fri, May 27, 2016 at 7:35 AM, Emil Velikov <[email protected]>
>> wrote:
>>
>>> From: Emil Velikov <[email protected]>
>>>
>>> Otherwise we'll error out if build from a release tarball.
>>>
>>> Cc: Jason Ekstrand <[email protected]>
>>> Cc: Kristian Høgsberg Kristensen <[email protected]>
>>> ---
>>> This patch isn't going to fly obviously but is just enough to get things
>>> building ;-)
>>>
>>
>> You're right.  It won't. :-)
>>
>> I think what we need is to ship something that provides MESA_GIT_SHA1 in
>> the tarball.  The purpose of this is to ensure that any shader caches get
>> 100% invalidated if the mesa version changes at all.  When Timothy lands
>> his shader cache stuff, we'll need this in the GL driver as well so we
>> might as well find a solution now.
>>
>> Indeed. I was looking at how GL does it only to find it isn't wired up
> yet. And yes shipping git_sha1.h sounds like a good solution. Question is
> do we want to print the sha in other places (GL_VERSION iirc) for release
> builds ? I'd go with yes on that one as well.
>
> I'm on the move(train) atm so it might be a little late in the day for
> anyone to review 'v2'.
>

It's not late in my day.  It's not even noon yet. :-)


> All of the other (not this one) anv/isl patches in the series are
>>
>> Reviewed-by: Jason Ekstrand <[email protected]>
>>
>
> Thanks.
> Emil
>
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to