Without vertex elements originating directly from vertex fetcher are not passed to wm-state correctly.
Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> --- src/mesa/drivers/dri/i965/gen7_blorp.c | 11 +++++++++-- src/mesa/drivers/dri/i965/gen8_blorp.c | 11 +++++++++-- 2 files changed, 18 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.c b/src/mesa/drivers/dri/i965/gen7_blorp.c index 2e57d6b..25cc8a2 100644 --- a/src/mesa/drivers/dri/i965/gen7_blorp.c +++ b/src/mesa/drivers/dri/i965/gen7_blorp.c @@ -455,8 +455,15 @@ gen7_blorp_emit_sf_config(struct brw_context *brw, BEGIN_BATCH(14); OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2)); - OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE | - num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT | + + /* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the + * vertex data coming from vertex fetcher is taken as unmodified + * (i.e., passed through). Vertex shader state is disabled and vertex + * fetcher builds complete vertex entries including VUE header. + * This is for unknown reason really needed to be disabled when more + * than one vec4 worth of vertex attributes are needed. + */ + OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT | 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | BRW_SF_URB_ENTRY_READ_OFFSET << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT); diff --git a/src/mesa/drivers/dri/i965/gen8_blorp.c b/src/mesa/drivers/dri/i965/gen8_blorp.c index 10d6b1b..37b435d 100644 --- a/src/mesa/drivers/dri/i965/gen8_blorp.c +++ b/src/mesa/drivers/dri/i965/gen8_blorp.c @@ -313,8 +313,15 @@ gen8_blorp_emit_sbe_state(struct brw_context *brw, const unsigned sbe_cmd_length = brw->gen == 8 ? 4 : 6; BEGIN_BATCH(sbe_cmd_length); OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2)); - OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE | - num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT | + + /* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the + * vertex data coming from vertex fetcher is taken as unmodified + * (i.e., passed through). Vertex shader state is disabled and vertex + * fetcher builds complete vertex entries including VUE header. + * This is for unknown reason really needed to be disabled when more + * than one vec4 worth of vertex attributes are needed. + */ + OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT | 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | BRW_SF_URB_ENTRY_READ_OFFSET << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT | -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev