On Fri, May 20, 2016 at 1:49 PM, Dave Airlie <[email protected]> wrote: > From: Dave Airlie <[email protected]> > > For cull distance GLSL will let unsized unused arrays get > into the backend, we should nuke those straight away, to > save caring about them later. > > This fixes: > arb_separate_shader_objects/linker/large-number-of-unused-varyings > as a side effect (even without culling changes). > > Signed-off-by: Dave Airlie <[email protected]> > > Signed-off-by: Dave Airlie <[email protected]>
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