On 05/16/2016 02:33 PM, Jason Ekstrand wrote: > This allows us to disable spilling for blorp shaders since blorp state > setup doesn't handle spilling. Without this, blorp faisl hard if you run ^^^^^ fails
> with INTEL_DEBUG=spill. > > Cc: Curro <curroje...@riseup.net> > --- > src/intel/vulkan/anv_pipeline.c | 3 ++- > src/mesa/drivers/dri/i965/brw_blorp.c | 2 +- > src/mesa/drivers/dri/i965/brw_compiler.h | 1 + > src/mesa/drivers/dri/i965/brw_fs.cpp | 29 > +++++++++++++---------- > src/mesa/drivers/dri/i965/brw_fs.h | 6 ++--- > src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 4 ++-- > src/mesa/drivers/dri/i965/brw_wm.c | 3 ++- > 7 files changed, 28 insertions(+), 20 deletions(-) > > diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c > index a8e31b1..7d265d8 100644 > --- a/src/intel/vulkan/anv_pipeline.c > +++ b/src/intel/vulkan/anv_pipeline.c > @@ -675,7 +675,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, > unsigned code_size; > const unsigned *shader_code = > brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir, > - NULL, -1, -1, pipeline->use_repclear, &code_size, > NULL); > + NULL, -1, -1, true, pipeline->use_repclear, > + &code_size, NULL); > if (shader_code == NULL) { > ralloc_free(mem_ctx); > return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c > b/src/mesa/drivers/dri/i965/brw_blorp.c > index 09a0fd1..9590968 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp.c > +++ b/src/mesa/drivers/dri/i965/brw_blorp.c > @@ -223,7 +223,7 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, > struct nir_shader *nir, > > const unsigned *program = > brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir, > - NULL, -1, -1, use_repclear, program_size, NULL); > + NULL, -1, -1, false, use_repclear, program_size, NULL); > > /* Copy the relavent bits of wm_prog_data over into the blorp prog data */ > prog_data->dispatch_8 = wm_prog_data.dispatch_8; > diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h > b/src/mesa/drivers/dri/i965/brw_compiler.h > index a2148ae..15f32be 100644 > --- a/src/mesa/drivers/dri/i965/brw_compiler.h > +++ b/src/mesa/drivers/dri/i965/brw_compiler.h > @@ -789,6 +789,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void > *log_data, > struct gl_program *prog, > int shader_time_index8, > int shader_time_index16, > + bool allow_spilling, > bool use_rep_send, > unsigned *final_assembly_size, > char **error_str); > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp > b/src/mesa/drivers/dri/i965/brw_fs.cpp > index 2de5533..55d10fc 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > @@ -5462,7 +5462,7 @@ fs_visitor::fixup_3src_null_dest() > } > > void > -fs_visitor::allocate_registers() > +fs_visitor::allocate_registers(bool allow_spilling) > { > bool allocated_without_spills; > > @@ -5472,6 +5472,8 @@ fs_visitor::allocate_registers() > SCHEDULE_PRE_LIFO, > }; > > + bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS); > + > /* Try each scheduling heuristic to see if it can successfully register > * allocate without spilling. They should be ordered by decreasing > * performance but increasing likelihood of allocating. > @@ -5483,7 +5485,7 @@ fs_visitor::allocate_registers() > assign_regs_trivial(); > allocated_without_spills = true; > } else { > - allocated_without_spills = assign_regs(false); > + allocated_without_spills = assign_regs(false, spill_all); > } > if (allocated_without_spills) > break; > @@ -5508,12 +5510,14 @@ fs_visitor::allocate_registers() > /* Since we're out of heuristics, just go spill registers until we > * get an allocation. > */ > - while (!assign_regs(true)) { > + while (!assign_regs(true, spill_all)) { > if (failed) > break; > } > } > > + assert(last_scratch == 0 || allow_spilling); > + > /* This must come after all optimization and register allocation, since > * it inserts dead code that happens to have side effects, and it does > * so based on the actual physical registers in use. > @@ -5559,7 +5563,7 @@ fs_visitor::run_vs(gl_clip_plane *clip_planes) > assign_vs_urb_setup(); > > fixup_3src_null_dest(); > - allocate_registers(); > + allocate_registers(true); > > return !failed; > } > @@ -5641,7 +5645,7 @@ fs_visitor::run_tcs_single_patch() > assign_tcs_single_patch_urb_setup(); > > fixup_3src_null_dest(); > - allocate_registers(); > + allocate_registers(true); > > return !failed; > } > @@ -5675,7 +5679,7 @@ fs_visitor::run_tes() > assign_tes_urb_setup(); > > fixup_3src_null_dest(); > - allocate_registers(); > + allocate_registers(true); > > return !failed; > } > @@ -5724,13 +5728,13 @@ fs_visitor::run_gs() > assign_gs_urb_setup(); > > fixup_3src_null_dest(); > - allocate_registers(); > + allocate_registers(true); > > return !failed; > } > > bool > -fs_visitor::run_fs(bool do_rep_send) > +fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) > { > brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data; > brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key; > @@ -5794,7 +5798,7 @@ fs_visitor::run_fs(bool do_rep_send) > assign_urb_setup(); > > fixup_3src_null_dest(); > - allocate_registers(); > + allocate_registers(allow_spilling); > > if (failed) > return false; > @@ -5837,7 +5841,7 @@ fs_visitor::run_cs() > assign_curb_setup(); > > fixup_3src_null_dest(); > - allocate_registers(); > + allocate_registers(true); > > if (failed) > return false; > @@ -5962,6 +5966,7 @@ brw_compile_fs(const struct brw_compiler *compiler, > void *log_data, > const nir_shader *src_shader, > struct gl_program *prog, > int shader_time_index8, int shader_time_index16, > + bool allow_spilling, > bool use_rep_send, > unsigned *final_assembly_size, > char **error_str) > @@ -6005,7 +6010,7 @@ brw_compile_fs(const struct brw_compiler *compiler, > void *log_data, > fs_visitor v8(compiler, log_data, mem_ctx, key, > &prog_data->base, prog, shader, 8, > shader_time_index8); > - if (!v8.run_fs(false /* do_rep_send */)) { > + if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) { > if (error_str) > *error_str = ralloc_strdup(mem_ctx, v8.fail_msg); > > @@ -6023,7 +6028,7 @@ brw_compile_fs(const struct brw_compiler *compiler, > void *log_data, > &prog_data->base, prog, shader, 16, > shader_time_index16); > v16.import_uniforms(&v8); > - if (!v16.run_fs(use_rep_send)) { > + if (!v16.run_fs(allow_spilling, use_rep_send)) { > compiler->shader_perf_log(log_data, > "SIMD16 shader failed to compile: %s", > v16.fail_msg); > diff --git a/src/mesa/drivers/dri/i965/brw_fs.h > b/src/mesa/drivers/dri/i965/brw_fs.h > index d4eb8fb..b6fe564 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.h > +++ b/src/mesa/drivers/dri/i965/brw_fs.h > @@ -105,14 +105,14 @@ public: > uint32_t const_offset); > void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf); > > - bool run_fs(bool do_rep_send); > + bool run_fs(bool allow_spilling, bool do_rep_send); > bool run_vs(gl_clip_plane *clip_planes); > bool run_tcs_single_patch(); > bool run_tes(); > bool run_gs(); > bool run_cs(); > void optimize(); > - void allocate_registers(); > + void allocate_registers(bool allow_spilling); > void setup_fs_payload_gen4(); > void setup_fs_payload_gen6(); > void setup_vs_payload(); > @@ -127,7 +127,7 @@ public: > void assign_tcs_single_patch_urb_setup(); > void assign_tes_urb_setup(); > void assign_gs_urb_setup(); > - bool assign_regs(bool allow_spilling); > + bool assign_regs(bool allow_spilling, bool spill_all); > void assign_regs_trivial(); > void calculate_payload_ranges(int payload_node_count, > int *payload_last_use_ip); > diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp > b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp > index 2347cd5..e65f73b 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp > @@ -542,7 +542,7 @@ setup_mrf_hack_interference(fs_visitor *v, struct > ra_graph *g, > } > > bool > -fs_visitor::assign_regs(bool allow_spilling) > +fs_visitor::assign_regs(bool allow_spilling, bool spill_all) > { > /* Most of this allocation was written for a reg_width of 1 > * (dispatch_width == 8). In extending to SIMD16, the code was > @@ -668,7 +668,7 @@ fs_visitor::assign_regs(bool allow_spilling) > } > > /* Debug of register spilling: Go spill everything. */ > - if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) { > + if (unlikely(spill_all)) { > int reg = choose_spill_reg(g); > > if (reg != -1) { > diff --git a/src/mesa/drivers/dri/i965/brw_wm.c > b/src/mesa/drivers/dri/i965/brw_wm.c > index 395b0b8..8af1ff7 100644 > --- a/src/mesa/drivers/dri/i965/brw_wm.c > +++ b/src/mesa/drivers/dri/i965/brw_wm.c > @@ -137,7 +137,8 @@ brw_codegen_wm_prog(struct brw_context *brw, > program = brw_compile_fs(brw->intelScreen->compiler, brw, mem_ctx, > key, &prog_data, fp->program.Base.nir, > &fp->program.Base, st_index8, st_index16, > - brw->use_rep_send, &program_size, &error_str); > + true, brw->use_rep_send, > + &program_size, &error_str); > if (program == NULL) { > if (prog) { > prog->LinkStatus = false; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev