On Fri, May 13, 2016 at 2:05 PM, Kenneth Graunke <[email protected]> wrote: > On Thursday, May 12, 2016 11:28:35 PM PDT Ilia Mirkin wrote: >> I think it's more than 8... for example, these 6 fail for me as well: >> >> dEQP- > GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member,Fail >> dEQP- > GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_constant,Fail >> dEQP- > GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member,Fail >> dEQP- > GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_constant,Fail >> dEQP- > GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member,Fail >> dEQP- > GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant,Fail >> >> However I don't think it's such a huge deal. (We end up successfully >> compiling a shader we shouldn't.) > > Ah, right. I should mention, I'm still blacklisting anything not in > the Android mustpass list. So that's very likely true.
Yeah, and I sent fixes for them last night. Will push tonight in all likelihood. -ilia _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
