On Fri, May 13, 2016 at 2:05 PM, Kenneth Graunke <[email protected]> wrote:
> On Thursday, May 12, 2016 11:28:35 PM PDT Ilia Mirkin wrote:
>> I think it's more than 8... for example, these 6 fail for me as well:
>>
>> dEQP-
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member,Fail
>> dEQP-
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_constant,Fail
>> dEQP-
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member,Fail
>> dEQP-
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_constant,Fail
>> dEQP-
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member,Fail
>> dEQP-
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant,Fail
>>
>> However I don't think it's such a huge deal. (We end up successfully
>> compiling a shader we shouldn't.)
>
> Ah, right.  I should mention, I'm still blacklisting anything not in
> the Android mustpass list.  So that's very likely true.

Yeah, and I sent fixes for them last night. Will push tonight in all likelihood.

  -ilia
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