From: "Juan A. Suarez Romero" <jasua...@igalia.com> This bitmap tracks which input attributes are double-precision.
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> --- src/compiler/nir/glsl_to_nir.cpp | 1 + src/compiler/nir/nir.h | 2 ++ 2 files changed, 3 insertions(+) diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp index a86b966..9b1b098 100644 --- a/src/compiler/nir/glsl_to_nir.cpp +++ b/src/compiler/nir/glsl_to_nir.cpp @@ -152,6 +152,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info.num_ssbos = sh->NumShaderStorageBlocks; shader->info.num_images = sh->NumImages; shader->info.inputs_read = sh->Program->InputsRead; + shader->info.double_inputs_read = sh->Program->DoubleInputsRead; shader->info.outputs_written = sh->Program->OutputsWritten; shader->info.patch_inputs_read = sh->Program->PatchInputsRead; shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten; diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 20927a2..5007f4c 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -1697,6 +1697,8 @@ typedef struct nir_shader_info { /* Which inputs are actually read */ uint64_t inputs_read; + /* Which inputs are actually read and are double */ + uint64_t double_inputs_read; /* Which outputs are actually written */ uint64_t outputs_written; /* Which system values are actually read */ -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev