Typo in subject: s/borp/blorp/ On Wed, May 4, 2016 at 4:22 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > --- > src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 30 > ++++++++++++++++++---------- > 1 file changed, 19 insertions(+), 11 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > index 882f9ed..dc68eab 100644 > --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp > @@ -2160,6 +2160,8 @@ brw_blorp_blit_program::manual_blend_average(unsigned > num_samples) > if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) > mcs_fetch(); > > + assert(key->texture_data_type == BRW_REGISTER_TYPE_F); > + > /* We add together samples using a binary tree structure, e.g. for 4x > MSAA: > * > * result = ((sample[0] + sample[1]) + (sample[2] + sample[3])) / 4 > @@ -2228,8 +2230,7 @@ brw_blorp_blit_program::manual_blend_average(unsigned > num_samples) > > /* TODO: should use a smaller loop bound for non_RGBA formats */ > for (int k = 0; k < 4; ++k) { > - emit_combine(key->texture_data_type == BRW_REGISTER_TYPE_F ? > - BRW_OPCODE_ADD : BRW_OPCODE_AVG, > + emit_combine(BRW_OPCODE_ADD, > offset(texture_data[stack_depth - 1], 2*k), > offset(vec8(texture_data[stack_depth - 1]), 2*k), > offset(vec8(texture_data[stack_depth]), 2*k)); > @@ -2240,14 +2241,12 @@ brw_blorp_blit_program::manual_blend_average(unsigned > num_samples) > /* We should have just 1 sample on the stack now. */ > assert(stack_depth == 1); > > - if (key->texture_data_type == BRW_REGISTER_TYPE_F) { > - /* Scale the result down by a factor of num_samples */ > - /* TODO: should use a smaller loop bound for non-RGBA formats */ > - for (int j = 0; j < 4; ++j) { > - emit_mul(offset(texture_data[0], 2*j), > - offset(vec8(texture_data[0]), 2*j), > - brw_imm_f(1.0f / num_samples)); > - } > + /* Scale the result down by a factor of num_samples */ > + /* TODO: should use a smaller loop bound for non-RGBA formats */ > + for (int j = 0; j < 4; ++j) { > + emit_mul(offset(texture_data[0], 2*j), > + offset(vec8(texture_data[0]), 2*j), > + brw_imm_f(1.0f / num_samples)); > } > > if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) > @@ -2869,8 +2868,17 @@ brw_blorp_blit_miptrees(struct brw_context *brw, > GLenum base_format = _mesa_get_format_base_format(src_mt->format); > if (base_format != GL_DEPTH_COMPONENT && /* TODO: what about > depth/stencil? */ > base_format != GL_STENCIL_INDEX && > + !_mesa_is_format_integer(src_mt->format) && > src_mt->num_samples > 1 && dst_mt->num_samples <= 1) { > - /* We are downsampling a color buffer, so blend. */ > + /* We are downsampling a non-integer color buffer, so blend. > + * > + * Regarding integer color buffers, the OpenGL ES 3.2 spec says: > + * > + * "If the source formats are integer types or stencil values, a > + * single sample’s value is selected for each pixel."
Smart quote -> single quote. With those couple of things fixed, these two are Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev