From: "Juan A. Suarez Romero" <[email protected]>
Input attributes can require 2 vec4 or 1 vec4 depending on whether they
are double-precision or not.
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 13 +++++++++++++
src/mesa/drivers/dri/i965/brw_nir.c | 3 ++-
src/mesa/drivers/dri/i965/brw_shader.h | 1 +
3 files changed, 16 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 5e20ef9..4b8835d 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -645,6 +645,19 @@ type_size_vec4_times_4(const struct glsl_type *type)
return 4 * type_size_vec4(type);
}
+/* Attribute arrays are loaded as one vec4 per element (or matrix column),
+ * except for double-precision types, which are loaded as one dvec4.
+ */
+extern "C" int
+type_size_vs_input(const struct glsl_type *type)
+{
+ if (type->is_double()) {
+ return type_size_vec4(type) / 2;
+ } else {
+ return type_size_vec4(type);
+ }
+}
+
/**
* Create a MOV to read the timestamp register.
*
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
b/src/mesa/drivers/dri/i965/brw_nir.c
index 1d14437..8b7cd8e 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -23,6 +23,7 @@
#include "brw_nir.h"
#include "brw_shader.h"
+#include "compiler/glsl_types.h"
#include "compiler/nir/glsl_to_nir.h"
#include "compiler/nir/nir_builder.h"
#include "program/prog_to_nir.h"
@@ -220,7 +221,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
* loaded as one vec4 or dvec4 per element (or matrix column), depending on
* whether it is a double-precision type or not.
*/
- nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
+ nir_lower_io(nir, nir_var_shader_in, type_size_vs_input);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h
b/src/mesa/drivers/dri/i965/brw_shader.h
index f6f6167..8af058b 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -292,6 +292,7 @@ struct gl_shader *brw_new_shader(struct gl_context *ctx,
GLuint name, GLuint typ
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
int type_size_vec4_times_4(const struct glsl_type *type);
+int type_size_vs_input(const struct glsl_type *type);
unsigned tesslevel_outer_components(GLenum tes_primitive_mode);
unsigned tesslevel_inner_components(GLenum tes_primitive_mode);
--
2.5.0
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev