From: "Juan A. Suarez Romero" <[email protected]>
VS Thread Payload handles attributes in URB as vec4, no matter if they
are actually single or double precision.
So with double-precision types, value ends up in the registers split in
32bits chunks, in different positions.
We need to shuffle the chunks to get the doubles correctly.
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 0ff3eaf..4362308 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -3173,6 +3173,12 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr
for (unsigned j = 0; j < instr->num_components; j++) {
bld.MOV(offset(dest, bld, j), offset(src, bld, j));
}
+ if (type_sz(src.type) == 8)
+ SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA(bld,
+ offset(dest, bld, 0),
+ offset(dest, bld, 0),
+ instr->num_components);
+
break;
}
--
2.5.0
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