2016-04-16 1:21 GMT+08:00 Emil Velikov <[email protected]>:
> On 14 April 2016 at 20:40, Rob Herring <[email protected]> wrote:
>> Commit 4db8f15a2576 ("glsl: move the android build scripts a level up")
>> dropped a generated include path for glcpp. Add it back adjusting for the
>> new location.
>>
>> Cc: Emil Velikov <[email protected]>
>> Signed-off-by: Rob Herring <[email protected]>
>> ---
>> src/compiler/Android.glsl.gen.mk | 1 +
>> 1 file changed, 1 insertion(+)
>>
>> diff --git a/src/compiler/Android.glsl.gen.mk
>> b/src/compiler/Android.glsl.gen.mk
>> index b0df8a1..b2ea12c 100644
>> --- a/src/compiler/Android.glsl.gen.mk
>> +++ b/src/compiler/Android.glsl.gen.mk
>> @@ -33,6 +33,7 @@ LOCAL_SRC_FILES := $(LOCAL_SRC_FILES)
>>
>> LOCAL_C_INCLUDES += \
>> $(intermediates)/glsl \
>> + $(intermediates)/glsl/glcpp \
> Strange neither Autotools nor Scons needs this. What is the (somewhat)
> absolute path of the glcpp and glsl files (both generated and
> distribution).
Probably they are generated in the same source dir?
Android generates these files in the $(intermediates) dir.
Without the patch we got
external/mesa/src/compiler/glsl/glcpp/glcpp-lex.l:30:25: fatal error:
glcpp-parse.h: No such file or directory
#include "glcpp-parse.h"
^
compilation terminated.
make: ***
[out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glcpp/glcpp-lex.o]
Error 1
The series of patches are
Tested-by: Chih-Wei Huang <[email protected]>
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