d3d 9 needs COLOR0 to be 1.0 on all channels when
undefined. 0.0 for the others is fine.
GL behaviour is undefined.

Signed-off-by: Axel Davy <[email protected]>
---
 src/gallium/drivers/r600/evergreen_state.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/gallium/drivers/r600/evergreen_state.c 
b/src/gallium/drivers/r600/evergreen_state.c
index 6595267..4da333a 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -3033,6 +3033,10 @@ void evergreen_update_ps_state(struct pipe_context *ctx, 
struct r600_pipe_shader
                if (sid) {
                        tmp = S_028644_SEMANTIC(sid);
 
+                       /* D3D 9 behaviour. GL is undefined */
+                       if (rshader->input[i].name == TGSI_SEMANTIC_COLOR && 
rshader->input[i].sid == 0)
+                               tmp |= S_028644_DEFAULT_VAL(3);
+
                        if (rshader->input[i].name == TGSI_SEMANTIC_POSITION ||
                                rshader->input[i].interpolate == 
TGSI_INTERPOLATE_CONSTANT ||
                                (rshader->input[i].interpolate == 
TGSI_INTERPOLATE_COLOR &&
-- 
2.7.3

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