On 19.03.2016 17:55, Marek Olšák wrote:
I made comments on patches 17 & 18.

With those addressed, patches 13-22 including 15 v2 are:

Reviewed-by: Marek Olšák <[email protected]>

Thanks. I'll just make sure that all the LLVM requirements are also committed upstream and then I'll push this series.

Cheers,
Nicolai

Marek

On Wed, Mar 16, 2016 at 4:09 AM, Nicolai Hähnle <[email protected]> wrote:
From: Nicolai Hähnle <[email protected]>

Empirically, both the EXEC_ON_* flags and LATE_Z are necessary.
---
  src/gallium/drivers/radeonsi/si_state_shaders.c | 14 ++++++++++++--
  1 file changed, 12 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 5fe1f79..7251092 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -794,9 +794,15 @@ static void si_shader_ps(struct si_shader *shader)
          * - the shader uses at least 2 VMEM instructions, or
          * - the code size is at least 50 2-dword instructions or 100 1-dword
          *   instructions.
+        *
+        * Shaders with side effects that must execute independently of the
+        * depth test require LATE_Z.
          */
-       if (info->num_memory_instructions >= 2 ||
-           shader->binary.code_size > 100*4)
+       if (info->writes_memory &&
+           !info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
+               shader->z_order = V_02880C_LATE_Z;
+       else if (info->num_memory_instructions >= 2 ||
+                shader->binary.code_size > 100*4)
                 shader->z_order = V_02880C_EARLY_Z_THEN_RE_Z;
         else
                 shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
@@ -1157,6 +1163,10 @@ static void *si_create_shader_selector(struct 
pipe_context *ctx,
         if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
                 sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);

+       if (sel->info.writes_memory)
+               sel->db_shader_control |= S_02880C_EXEC_ON_HIER_FAIL(1) |
+                                         S_02880C_EXEC_ON_NOOP(1);
+
         /* Compile the main shader part for use with a prolog and/or epilog. */
         if (sel->type != PIPE_SHADER_GEOMETRY &&
             !sscreen->use_monolithic_shaders) {
--
2.5.0

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