On Thu, 2016-03-17 at 20:12 +0100, Christian Schmidbauer wrote: > Currently mesa fails building with the x32 abi as ms_abi is not > defined > in such a case. > > The patch uses ms_abi only for amd64 targets and stdcall only for > i386 > targets to be sure that those are defined. > Being quite involved with with getting things to build on x32 I have encountered this. The patch looks correct
Does an x32 build of st/nine make any sense? As far as I know, st/nine
deliberately works only with Wine which only exists in x86 and amd64
flavours (amd ARM?), or unless this has changed and there's an
intention of creating a native d3d9 library wouldn't it be better to
simply prevent st/nine being built at configure time on unusable
targets?
Or does an x32 build work with Windows x64 binaries? I've never tried.
> This patch additionally checks for __GNUC__ to guarantee that
> __attribute__ is available.
> ---
> include/D3D9/d3d9types.h | 16 +++++++++++-----
> 1 file changed, 11 insertions(+), 5 deletions(-)
>
> diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h
> index d74ce80..e0b8652 100644
> --- a/include/D3D9/d3d9types.h
> +++ b/include/D3D9/d3d9types.h
> @@ -178,11 +178,17 @@ typedef struct _RGNDATA {
> #undef WINAPI
> #endif /* WINAPI*/
>
> -#if defined(__x86_64__) || defined(_M_X64)
> -#define WINAPI __attribute__((ms_abi))
> -#else /* x86_64 */
> -#define WINAPI __attribute__((__stdcall__))
> -#endif /* x86_64 */
> +#ifdef __GNUC__
> + #if (defined(__x86_64__) && !defined(__ILP32__)) ||
> defined(_M_X64)
> + #define WINAPI __attribute__((ms_abi))
> + #elif defined(__i386) || defined(_M_IX86)
> + #define WINAPI __attribute__((__stdcall__))
> + #else /* neither amd64 nor i386 */
> + #define WINAPI
> + #endif
> +#else /* __GNUC__ */
> + #define WINAPI
> +#endif
>
> /* Implementation caps */
> #define D3DPRESENT_BACK_BUFFERS_MAX 3
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