Set default values for the constants required in ARB_framebuffer_no_attachments and obtained the number of layers from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``.
Signed-off-by: Edward O'Callaghan <eocallag...@alterapraxis.com> --- src/mesa/state_tracker/st_extensions.c | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 840ad40..2975d6d 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -1042,10 +1042,29 @@ void st_init_extensions(struct pipe_screen *screen, extensions->AMD_vertex_shader_viewport_index = GL_TRUE; } + /* ARB_framebuffer_no_attachments */ + consts->MaxFramebufferWidth = consts->MaxViewportWidth; + consts->MaxFramebufferHeight = consts->MaxViewportHeight; + consts->MaxFramebufferSamples = consts->MaxSamples; + /* N.B., we cheat here a little by assuming that + * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same + * number of layers as we need, although we technically + * could have more the generality is not really useful + * in practicality. + */ + consts->MaxFramebufferLayers + = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS); + /* Bitmask of MSAA modes supported by the hardware. */ consts->MSAAModes = screen->get_param(screen, PIPE_CAP_MSAA_MODES); + if ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) + || (consts->MaxFramebufferSamples >= consts->MaxSamples && + consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)) + extensions->ARB_framebuffer_no_attachments = GL_TRUE; + + /* GL_ARB_ES3_compatibility. * * Assume that ES3 is supported if GLSL 3.30 is supported. -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev