On Fri, Mar 18, 2016 at 2:32 PM, Francisco Jerez <curroje...@riseup.net> wrote:
> Jason Ekstrand <ja...@jlekstrand.net> writes: > > > --- > > src/compiler/Makefile.sources | 1 + > > src/compiler/glsl/glsl_parser_extras.cpp | 1 + > > src/compiler/glsl/ir_optimization.h | 1 + > > src/compiler/glsl/propagate_invariance.cpp | 125 > +++++++++++++++++++++++++++++ > > 4 files changed, 128 insertions(+) > > create mode 100644 src/compiler/glsl/propagate_invariance.cpp > > > > diff --git a/src/compiler/Makefile.sources > b/src/compiler/Makefile.sources > > index 9f3bcf0..6ab0aa7 100644 > > --- a/src/compiler/Makefile.sources > > +++ b/src/compiler/Makefile.sources > > @@ -129,6 +129,7 @@ LIBGLSL_FILES = \ > > glsl/opt_tree_grafting.cpp \ > > glsl/opt_vectorize.cpp \ > > glsl/program.h \ > > + glsl/propagate_invariance.cpp \ > > glsl/s_expression.cpp \ > > glsl/s_expression.h > > > > diff --git a/src/compiler/glsl/glsl_parser_extras.cpp > b/src/compiler/glsl/glsl_parser_extras.cpp > > index 1c6cd43..9fcca21 100644 > > --- a/src/compiler/glsl/glsl_parser_extras.cpp > > +++ b/src/compiler/glsl/glsl_parser_extras.cpp > > @@ -1885,6 +1885,7 @@ do_common_optimization(exec_list *ir, bool linked, > > OPT(do_dead_functions, ir); > > OPT(do_structure_splitting, ir); > > } > > + propagate_invariance(ir); > > OPT(do_if_simplification, ir); > > OPT(opt_flatten_nested_if_blocks, ir); > > OPT(opt_conditional_discard, ir); > > diff --git a/src/compiler/glsl/ir_optimization.h > b/src/compiler/glsl/ir_optimization.h > > index b56413a..4616f16 100644 > > --- a/src/compiler/glsl/ir_optimization.h > > +++ b/src/compiler/glsl/ir_optimization.h > > @@ -138,6 +138,7 @@ bool lower_tess_level(gl_shader *shader); > > bool lower_vertex_id(gl_shader *shader); > > > > bool lower_subroutine(exec_list *instructions, struct > _mesa_glsl_parse_state *state); > > +void propagate_invariance(exec_list *instructions); > > > > ir_rvalue * > > compare_index_block(exec_list *instructions, ir_variable *index, > > diff --git a/src/compiler/glsl/propagate_invariance.cpp > b/src/compiler/glsl/propagate_invariance.cpp > > new file mode 100644 > > index 0000000..820259e > > --- /dev/null > > +++ b/src/compiler/glsl/propagate_invariance.cpp > > @@ -0,0 +1,125 @@ > > +/* > > + * Copyright © 2010 Intel Corporation > > + * > > Wow, that's been a while ;) > Right. That's what I get for blindly copying and pasting. Updated to 2016 locally. Thanks! > > + * Permission is hereby granted, free of charge, to any person > obtaining a > > + * copy of this software and associated documentation files (the > "Software"), > > + * to deal in the Software without restriction, including without > limitation > > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > > + * and/or sell copies of the Software, and to permit persons to whom the > > + * Software is furnished to do so, subject to the following conditions: > > + * > > + * The above copyright notice and this permission notice (including the > next > > + * paragraph) shall be included in all copies or substantial portions > of the > > + * Software. > > + * > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > ARISING > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > > + * DEALINGS IN THE SOFTWARE. > > + */ > > + > > +/** > > + * \file propagate_invariance.cpp > > + * Propagate the "invariant" and "precise" qualifiers to variables used > to > > + * compute invariant or precise values. > > + * > > + * The GLSL spec (depending on what version you read) says, among the > > + * conditions for geting bit-for-bit the same values on an invariant > output: > > + * > > + * "All operations in the consuming expressions and any intermediate > > + * expressions must be the same, with the same order of operands and > same > > + * associativity, to give the same order of evaluation." > > + * > > + * This effectively means that if a variable is used to compute an > invariant > > + * value then that variable becomes invariant. The same should apply > to the > > + * "precise" qualifier. > > + */ > > + > > +#include "ir.h" > > +#include "ir_visitor.h" > > +#include "ir_rvalue_visitor.h" > > +#include "ir_optimization.h" > > +#include "compiler/glsl_types.h" > > + > > +namespace { > > + > > +class ir_invariance_propagation_visitor : public > ir_hierarchical_visitor { > > +public: > > + ir_invariance_propagation_visitor() > > + { > > + this->progress = false; > > + this->dst_var = NULL; > > + } > > + > > + virtual ~ir_invariance_propagation_visitor() > > + { > > + /* empty */ > > + } > > + > > Redundant destructor? > Perhaps? I thought it was somewhat customary to always provide a virtual destructor whenever you have any sort of "real" inheritance going on. I guess it's probably ok since the one instantiation of this class is in this file. However, the other passes I looked at all had destructors exactly like that one so I just followed what they did. I don't care one way or the other. I can remove it if you'd like. --Jason > > + virtual ir_visitor_status visit_enter(ir_assignment *ir); > > + virtual ir_visitor_status visit_leave(ir_assignment *ir); > > + virtual ir_visitor_status visit(ir_dereference_variable *ir); > > + > > + ir_variable *dst_var; > > + bool progress; > > +}; > > + > > +} /* unnamed namespace */ > > + > > +ir_visitor_status > > +ir_invariance_propagation_visitor::visit_enter(ir_assignment *ir) > > +{ > > + assert(this->dst_var == NULL); > > + ir_variable *var = ir->lhs->variable_referenced(); > > + if (var->data.invariant || var->data.precise) { > > + this->dst_var = var; > > + return visit_continue; > > + } else { > > + return visit_continue_with_parent; > > + } > > +} > > + > > +ir_visitor_status > > +ir_invariance_propagation_visitor::visit_leave(ir_assignment *ir) > > +{ > > + this->dst_var = NULL; > > + > > + return visit_continue; > > +} > > + > > +ir_visitor_status > > +ir_invariance_propagation_visitor::visit(ir_dereference_variable *ir) > > +{ > > + if (this->dst_var == NULL) > > + return visit_continue; > > + > > + if (this->dst_var->data.invariant) { > > + if (!ir->var->data.invariant) > > + this->progress = true; > > + > > + ir->var->data.invariant = true; > > + } > > + > > + if (this->dst_var->data.precise) { > > + if (!ir->var->data.precise) > > + this->progress = true; > > + > > + ir->var->data.precise = true; > > + } > > + > > + return visit_continue; > > +} > > + > > +void > > +propagate_invariance(exec_list *instructions) > > +{ > > + ir_invariance_propagation_visitor visitor; > > + > > + do { > > + visitor.progress = false; > > + visit_list_elements(&visitor, instructions); > > + } while (visitor.progress); > > +} > > Reviewed-by: Francisco Jerez <curroje...@riseup.net> > > > -- > > 2.5.0.400.gff86faf > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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