From: Nicolai Hähnle <[email protected]>
---
src/mesa/state_tracker/st_cb_texturebarrier.c | 25 ++++++++++++++++++++++++-
1 file changed, 24 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_cb_texturebarrier.c
b/src/mesa/state_tracker/st_cb_texturebarrier.c
index 6319b625..fecba65 100644
--- a/src/mesa/state_tracker/st_cb_texturebarrier.c
+++ b/src/mesa/state_tracker/st_cb_texturebarrier.c
@@ -75,14 +75,37 @@ st_MemoryBarrier(struct gl_context *ctx, GLbitfield
barriers)
flags |= PIPE_BARRIER_IMAGE;
if (barriers & GL_COMMAND_BARRIER_BIT)
flags |= PIPE_BARRIER_INDIRECT_BUFFER;
- if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT)
+ if (barriers & GL_PIXEL_BUFFER_BARRIER_BIT) {
+ /* The PBO may be
+ * (1) bound as a texture for PBO uploads, or
+ * (2) accessed by the CPU via transfer ops.
+ * For case (2), we assume automatic flushing by the driver.
+ */
flags |= PIPE_BARRIER_TEXTURE;
+ }
+ /* GL_TEXTURE_UPDATE_BARRIER_BIT:
+ * Texture updates translate to:
+ * (1) texture transfers to/from the CPU,
+ * (2) texture as blit destination, or
+ * (3) texture as framebuffer.
+ * In all cases, we assume the driver does the required flushing
+ * automatically.
+ */
+ /* GL_BUFFER_UPDATE_BARRIER_BIT:
+ * Buffer updates translate to
+ * (1) buffer transfers to/from the CPU,
+ * (2) resource copies and clears.
+ * In all cases, we assume the driver does the required flushing
+ * automatically.
+ */
if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
flags |= PIPE_BARRIER_MAPPED_BUFFER;
if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
flags |= PIPE_BARRIER_QUERY_BUFFER;
if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
flags |= PIPE_BARRIER_FRAMEBUFFER;
+ if (barriers & GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
+ flags |= PIPE_BARRIER_STREAMOUT_BUFFER;
if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT)
flags |= PIPE_BARRIER_SHADER_BUFFER;
if (barriers & GL_SHADER_STORAGE_BARRIER_BIT)
--
2.5.0
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