We'll need to use scissoring to restrict fragments to the viewport soon. It seems harmless to include it generally, so let's do that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94453 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94454 Signed-off-by: Kenneth Graunke <[email protected]> --- src/mesa/drivers/dri/i965/gen6_scissor_state.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/i965/gen6_scissor_state.c b/src/mesa/drivers/dri/i965/gen6_scissor_state.c index 17b4a7f..a206732 100644 --- a/src/mesa/drivers/dri/i965/gen6_scissor_state.c +++ b/src/mesa/drivers/dri/i965/gen6_scissor_state.c @@ -58,10 +58,10 @@ gen6_upload_scissor_state(struct brw_context *brw) for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) { int bbox[4]; - bbox[0] = 0; - bbox[1] = fb_width; - bbox[2] = 0; - bbox[3] = fb_height; + bbox[0] = MAX2(ctx->ViewportArray[i].X, 0); + bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width); + bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0); + bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height); _mesa_intersect_scissor_bounding_box(ctx, i, bbox); if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) { -- 2.7.2 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
