On Wednesday, March 2, 2016 3:45:57 PM PST Matt Turner wrote:
> Two shaders that appear in Unigine benchmarks (Heaven and Valley) unpack
> three bytes from an integer and convert each into a float:
> 
>    float((val >> 16u) & 0xffu)
>    float((val >>  8u) & 0xffu)
>    float((val >>  0u) & 0xffu)

Series is:
Reviewed-by: Kenneth Graunke <[email protected]>

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