On 25/02/2016 00:10, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
This will help differentiate between window-system framebuffers and other
buffers.
PIPE_HANDLE_USAGE_EXPLICIT_FLUSH should yield higher performance (e.g. allows
delayed clears), but PIPE_HANDLE_USAGE_COHERENT is more flexible.
Sadly, it looks like st/dri can't distinguish between a DRI3 framebuffer
and EGL image export.
---
Hi,
Here was my old patch serie to solve the same issue a different way:
https://lists.freedesktop.org/archives/mesa-dev/2015-October/097917.html
About my patch serie, the first patch was proposed again by Michel
Dänzer, but was nacked.
For the rest of the serie, I think the only issue was if you have a
texture converted to EGLImage and then exported.
Other EGLImage exports were handled right if I remember.
Don't hesitate adapt/improve patches from it to fully solve the problem !
Yours,
Axel
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