On 02/18/2016 03:01 PM, Fu, Sheng wrote:
Hi all,

I ran into a GLSL error when run my GLSL shader. I use Mesa llvm driver.

The following is the error message I got:

 > src/mesa/state_tracker/st_glsl_to_tgsi.cpp:2194: virtual void

 > glsl_to_tgsi_visitor::visit(ir_expression*): Assertion `!"Invalid ir

 > opcode in glsl_to_tgsi_visitor::visit()"' failed.

 >

Any idea how to track down the problem? Is it possible to generate TGSI
IR code with Mesa glsl_compiler?

The GLSL code is translated to an IR which is then translated to TGSI. Hard to say what the problem is without seeing your shader code.

Can you file a bug which includes your shader code? If you could set it up in a piglit shader_runner file that'd help.

-Brian

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