There's a hunk above which sets INVALID_ENUM for GL_DEPTH
unconditionally.
Signed-off-by: Ilia Mirkin <[email protected]>
---
src/mesa/main/clear.c | 19 -------------------
1 file changed, 19 deletions(-)
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 3bfcc5c..5c40a03 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -386,25 +386,6 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const
GLint *value)
}
}
break;
- case GL_DEPTH:
- /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
- *
- * "The result of ClearBuffer is undefined if no conversion between
- * the type of the specified value and the type of the buffer being
- * cleared is defined (for example, if ClearBufferiv is called for a
- * fixed- or floating-point buffer, or if ClearBufferfv is called
- * for a signed or unsigned integer buffer). This is not an error."
- *
- * In this case we take "undefined" and "not an error" to mean "ignore."
- * Note that we still need to generate an error for the invalid
- * drawbuffer case (see the GL_STENCIL case above).
- */
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
_mesa_enum_to_string(buffer));
--
2.4.10
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