On Wed, Feb 3, 2016 at 5:11 AM, Marek Olšák <[email protected]> wrote: > On Sun, Jan 31, 2016 at 9:56 PM, Ilia Mirkin <[email protected]> wrote: >> On Sun, Jan 31, 2016 at 3:32 PM, Ilia Mirkin <[email protected]> wrote: >>> This is supposed to return GL_TRUE or GL_FALSE, not the full counter >>> value. >>> >>> Signed-off-by: Ilia Mirkin <[email protected]> >>> --- >> >> Errr... hm. Just realized many drivers will fail at this. Oh well, >> I'll drop it for now. > > Are you sure?
Pretty sure. At the very least, nv30 doesn't support it. Definitely fixable. > > We might have to enable this eventually, because if apps use it, it > allows faster rendering than with OCCLUSION_COUNTER, because depth > test with depth-only rendering and no writes can run at HiZ rate > instead of pixel rate. Yeah, that makes sense. I think we just need to do a driver audit first, before enabling it. -ilia _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
