Sadly, this patch doesn't fix NS2, so I'm kinda on the fence about pushing it.
Marek On Tue, Feb 2, 2016 at 9:01 PM, Marek Olšák <[email protected]> wrote: > From: Marek Olšák <[email protected]> > > This might fix mmap errors with Natural Selection 2, which a 32-bit game. > > It would be nice if someone tested this patch with the game. > > v2: use sizeof(void*) > --- > src/gallium/drivers/radeon/r600_texture.c | 9 +++++++++ > 1 file changed, 9 insertions(+) > > diff --git a/src/gallium/drivers/radeon/r600_texture.c > b/src/gallium/drivers/radeon/r600_texture.c > index 7c4717d..0bb3c81 100644 > --- a/src/gallium/drivers/radeon/r600_texture.c > +++ b/src/gallium/drivers/radeon/r600_texture.c > @@ -1153,10 +1153,19 @@ static void *r600_texture_transfer_map(struct > pipe_context *ctx, > static void r600_texture_transfer_unmap(struct pipe_context *ctx, > struct pipe_transfer* transfer) > { > + struct r600_common_context *rctx = (struct r600_common_context*)ctx; > struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; > struct pipe_resource *texture = transfer->resource; > struct r600_texture *rtex = (struct r600_texture*)texture; > > + if (sizeof(void*) == 4) { > + /* 32-bit address space can run out of space pretty quickly. > */ > + if (rtransfer->staging) > + rctx->ws->buffer_unmap(rtransfer->staging->buf); > + else > + rctx->ws->buffer_unmap(rtex->resource.buf); > + } > + > if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) { > if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) { > ctx->resource_copy_region(ctx, texture, > transfer->level, > -- > 2.1.4 > _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
