On Sun, Jan 31, 2016 at 3:16 PM, Rob Clark <[email protected]> wrote:
> +   if (flags & TGSI_EMU_FORCE_PERSAMPLE_INTERP) {
> +      nir_foreach_variable(var, &shader->inputs) {
> +         var->data.sample = true;
> +      }
> +   }

How does Intel handle this? Presumably you'd want to do the same thing
here... this needs to happen whenever you're doing per-sample shading.
st/mesa has an option for that to be handled in the driver as well,
based on a rasterizer setting, to avoid needless recompiles.

  -ilia
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