We could do 1D/2D arrays with textured quad rendering, but it'll take
some work (as with 3D textures).
---
 src/mesa/drivers/common/meta.c |    7 +++++--
 1 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f9b4755..5c73b6e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2452,7 +2452,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct 
gl_context *ctx, GLenum target,
 
    /* check for fallbacks */
    if (!ctx->Extensions.EXT_framebuffer_object ||
-       target == GL_TEXTURE_3D) {
+       target == GL_TEXTURE_3D ||
+       target == GL_TEXTURE_1D_ARRAY ||
+       target == GL_TEXTURE_2D_ARRAY) {
       return GL_TRUE;
    }
 
@@ -2504,7 +2506,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct 
gl_context *ctx, GLenum target,
 
 /**
  * Called via ctx->Driver.GenerateMipmap()
- * Note: texture borders and 3D texture support not yet complete.
+ * Note: We don't yet support 3D textures, 1D/2D array textures or texture
+ * borders.
  */
 void
 _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
-- 
1.7.3.4

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to