On Saturday, January 23, 2016 12:47:51 PM PST Marek Olšák wrote: > From: Marek Olšák <[email protected]> > > --- > split-to-files.py | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/split-to-files.py b/split-to-files.py > index 151681e..14f19a4 100755 > --- a/split-to-files.py > +++ b/split-to-files.py > @@ -71,7 +71,7 @@ def write_shader_test(filename, shaders): > min_version = 110 > for stage, num in shaders: > shader = shaders[(stage, num)] > - m = re.match(r"^#version (\d\d\d)", shader) > + m = re.match(r".*#version (\d\d\d)", shader, re.DOTALL) > if m: > version = int(m.group(1), 10) > if version > min_version: >
Why not just use my patch? http://cgit.freedesktop.org/~kwg/mesa/commit/?h=dumptofiles http://lists.freedesktop.org/archives/mesa-dev/2016-January/105176.html You get properly formatted .shader_test files directly from Mesa, without having to worry about inaccurate splitting. IMHO, we should just delete split-to-files.py altogether... --Ken
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