Some kinds of textures never have mipmaps. 3D textures seldom have
mipmaps.
---
src/mesa/state_tracker/st_cb_texture.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/mesa/state_tracker/st_cb_texture.c
b/src/mesa/state_tracker/st_cb_texture.c
index 867d4da..f8b3679 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -404,6 +404,16 @@ static boolean
allocate_full_mipmap(const struct st_texture_object *stObj,
const struct st_texture_image *stImage)
{
+ switch (stObj->base.Target) {
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_BUFFER:
+ case GL_TEXTURE_EXTERNAL_OES:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ /* these texture types cannot be mipmapped */
+ return FALSE;
+ }
+
if (stImage->base.Level > 0 || stObj->base.GenerateMipmap)
return TRUE;
@@ -420,6 +430,10 @@ allocate_full_mipmap(const struct st_texture_object *stObj,
/* not a mipmap minification filter */
return FALSE;
+ if (stObj->base.Target == GL_TEXTURE_3D)
+ /* 3D textures are seldom mipmapped */
+ return FALSE;
+
return TRUE;
}
--
1.9.1
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