On Sun, Jan 3, 2016 at 1:47 AM, Francisco Jerez <[email protected]> wrote: > The PIPELINE_SELECT command has a number of awkward restrictions we > don't currently take into account while switching between the GPGPU > and 3D pipeline, what in some cases can lead to corruption or hangs. > This series should implement all workarounds mentioned in the hardware > spec ("BXML » GT » MI » vol1a GPU Overview » [Instruction] > PIPELINE_SELECT [DevBWR+]") that seem to be relevant to us.
I had a question about patch 2, and with that sorted out the series is Reviewed-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
