On Sun, Jan 3, 2016 at 1:47 AM, Francisco Jerez <[email protected]> wrote:
> The PIPELINE_SELECT command has a number of awkward restrictions we
> don't currently take into account while switching between the GPGPU
> and 3D pipeline, what in some cases can lead to corruption or hangs.
> This series should implement all workarounds mentioned in the hardware
> spec ("BXML » GT » MI » vol1a GPU Overview » [Instruction]
> PIPELINE_SELECT [DevBWR+]") that seem to be relevant to us.

I had a question about patch 2, and with that sorted out the series is

Reviewed-by: Matt Turner <[email protected]>
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