This will allow the state tracker to inform the driver where in a
broken-up multidraw we currently are. This can then be passed into the
vertex shader.

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
 src/gallium/include/pipe/p_state.h | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/gallium/include/pipe/p_state.h 
b/src/gallium/include/pipe/p_state.h
index 6bdf03a..8463363 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -587,6 +587,8 @@ struct pipe_draw_info
    unsigned start_instance; /**< first instance id */
    unsigned instance_count; /**< number of instances */
 
+   unsigned drawid; /**< id of this draw in a multidraw */
+
    unsigned vertices_per_patch; /**< the number of vertices per patch */
 
    /**
-- 
2.4.10

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