Hi These three commits have stopped Plasma5's kwin working on my skylake system
Reverting back to 7752bbc44e78e982de3cd4c34862adc38a338234 fixed it for me I can send you more details / raise a bug if you like Cheers Mike On Sat, 12 Dec 2015 at 20:56 Kenneth Graunke <[email protected]> wrote: > On Friday, December 11, 2015 12:32:18 PM Neil Roberts wrote: > > Previously if the visual didn't have an alpha channel then it would > > pick a format that is not sRGB-capable. I don't think there's any > > reason not to always have an sRGB-capable visual. Since 28090b30 there > > are now visuals advertised without an alpha channel which means that > > games that don't request alpha bits in the config would end up without > > an sRGB-capable visual. This was breaking supertuxkart which assumes > > the winsys buffer is always sRGB-capable. > > > > The previous code always used an RGBA format if the visual config > > itself was marked as sRGB-capable regardless of whether the visual has > > alpha bits. I think we don't actually advertise any sRGB-capable > > visuals (but we just use sRGB formats anyway) so it shouldn't make any > > difference. However this patch also changes it to use RGBX if an > > sRGB-capable visual is requested without alpha bits for consistency. > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92759 > > Cc: "11.0 11.1" <[email protected]> > > Cc: Ilia Mirkin <[email protected]> > > Suggested-by: Ilia Mirkin <[email protected]> > > --- > > src/mesa/drivers/dri/i965/intel_screen.c | 13 ++++++------- > > 1 file changed, 6 insertions(+), 7 deletions(-) > > The whole series is: > Reviewed-by: Kenneth Graunke <[email protected]> > > We definitely should have the same behavior regardless of whether the > config has an alpha channel. So, this is good. > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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