Overlapping blits are anyway undefined in OpenGL. So no need
of overlap check here.

Cc: Chad Versace <chad.vers...@intel.com>
Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
---
 src/mesa/drivers/dri/i965/intel_blit.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_blit.c 
b/src/mesa/drivers/dri/i965/intel_blit.c
index 474a476..d4e25d8 100644
--- a/src/mesa/drivers/dri/i965/intel_blit.c
+++ b/src/mesa/drivers/dri/i965/intel_blit.c
@@ -406,11 +406,6 @@ can_fast_copy_blit(struct brw_context *brw,
    if (brw->gen < 9)
       return false;
 
-   if (src_buffer->handle == dst_buffer->handle &&
-       _mesa_regions_overlap(src_x, src_y, src_x + w, src_y + h,
-                             dst_x, dst_y, dst_x + w, dst_y + h))
-      return false;
-
    /* Enable fast copy blit only if the surfaces are Yf/Ys tiled.
     * FIXME: Based on performance data, remove this condition later to
     * enable for all types of surfaces.
-- 
2.5.0

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