From: Nicolai Hähnle <[email protected]>

This helps in the use of GALLIUM_DDEBUG_SKIP: first run a target application
with skip set to a very large number and note how many draw calls happen
before the bug. Then re-run, skipping the corresponding number of calls.
Despite the additional run, this can still be much faster than not skipping
anything.
---
 src/gallium/drivers/ddebug/dd_draw.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/gallium/drivers/ddebug/dd_draw.c 
b/src/gallium/drivers/ddebug/dd_draw.c
index 0778099..0d7ee9a 100644
--- a/src/gallium/drivers/ddebug/dd_draw.c
+++ b/src/gallium/drivers/ddebug/dd_draw.c
@@ -623,6 +623,9 @@ dd_after_draw(struct dd_context *dctx, struct dd_call *call)
    }
 
    ++dctx->num_draw_calls;
+   if (dscreen->skip_count && dctx->num_draw_calls % 10000 == 0)
+      fprintf(stderr, "Gallium debugger reached %u draw calls.\n",
+              dctx->num_draw_calls);
 }
 
 static void
-- 
2.5.0

_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to