From: Dave Airlie <[email protected]>

This updates the tess hw shaders from the sw ones routing
things correctly.

Signed-off-by: Dave Airlie <[email protected]>
---
 src/gallium/drivers/r600/r600_shader.c | 13 ++++++++++++-
 1 file changed, 12 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/r600/r600_shader.c 
b/src/gallium/drivers/r600/r600_shader.c
index 52bff96..d13d2d7 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -209,6 +209,15 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
 
        /* Build state. */
        switch (shader->shader.processor_type) {
+       case TGSI_PROCESSOR_TESS_CTRL:
+               evergreen_update_hs_state(ctx, shader);
+               break;
+       case TGSI_PROCESSOR_TESS_EVAL:
+               if (key.tes.as_es)
+                       evergreen_update_es_state(ctx, shader);
+               else
+                       evergreen_update_vs_state(ctx, shader);
+               break;
        case TGSI_PROCESSOR_GEOMETRY:
                if (rctx->b.chip_class >= EVERGREEN) {
                        evergreen_update_gs_state(ctx, shader);
@@ -221,7 +230,9 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
        case TGSI_PROCESSOR_VERTEX:
                export_shader = key.vs.as_es;
                if (rctx->b.chip_class >= EVERGREEN) {
-                       if (export_shader)
+                       if (key.vs.as_ls)
+                               evergreen_update_ls_state(ctx, shader);
+                       else if (key.vs.as_es)
                                evergreen_update_es_state(ctx, shader);
                        else
                                evergreen_update_vs_state(ctx, shader);
-- 
2.5.0

_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to