> I've been hacking around trying to make this test work and discovered > writing some bits up at bit 16 of the exported word seems to act like > some sort of mask. However I've no idea what this is or why this fixes > this test. However it breaks the stencilreaddraw test in mesa-demos, which > means its not entirely correct. My current trend is to blame some float vs > int mixup somewhere, otherwise I'm pretty lost. > > Maybe AMD guys could take a look when they resurface.
btw I've also realised that this extension probably needs GLSL 1.30 (doesn't everything), as it uses a int return from the shader. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev