This makes it easier to hit the fast path and get a float format
when we ask for it.
---
src/mesa/state_tracker/st_cb_drawpixels.c | 29 +++++++++++++++++++++++++++--
1 files changed, 27 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c
b/src/mesa/state_tracker/st_cb_drawpixels.c
index d3e6aef..1d908c0 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -281,11 +281,36 @@ internal_format(struct gl_context *ctx, GLenum format,
GLenum type)
{
switch (format) {
case GL_DEPTH_COMPONENT:
- return GL_DEPTH_COMPONENT;
+ switch (type) {
+ case GL_UNSIGNED_SHORT:
+ return GL_DEPTH_COMPONENT16;
+
+ case GL_UNSIGNED_INT:
+ return GL_DEPTH_COMPONENT32;
+
+ case GL_FLOAT:
+ if (ctx->Extensions.ARB_depth_buffer_float)
+ return GL_DEPTH_COMPONENT32F;
+ else
+ return GL_DEPTH_COMPONENT;
+
+ default:
+ return GL_DEPTH_COMPONENT;
+ }
+
case GL_DEPTH_STENCIL:
- return GL_DEPTH_STENCIL;
+ switch (type) {
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return GL_DEPTH32F_STENCIL8;
+
+ case GL_UNSIGNED_INT_24_8:
+ default:
+ return GL_DEPTH24_STENCIL8;
+ }
+
case GL_STENCIL_INDEX:
return GL_STENCIL_INDEX;
+
default:
if (_mesa_is_integer_format(format)) {
switch (type) {
--
1.7.4.1
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