Commit b5c847c7ca06823af3b72324056a2e478caca70b erroneously disabled
support for S8_Z24 texture format when the context required separate
stencil (intel_context.must_use_separate_stencil).
But the GL spec requires implementations to support GL_DEPTH24_STENCIL8.
So we better find a way to fake it...
>From page 180 (196 of pdf) of the OpenGL 3.0 spec:
In addition, implementations are required to support the following
sized internal [texture] formats.
[...]
- Combined depth+stencil formats: DEPTH32F_STENCIL8 and and
DEPTH24_STENCIL8.
Signed-off-by: Chad Versace <[email protected]>
---
src/mesa/drivers/dri/intel/intel_context.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_context.c
b/src/mesa/drivers/dri/intel/intel_context.c
index 0c2ba41..a019904 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -663,7 +663,7 @@ intelInitContext(struct intel_context *intel,
ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
/* Depth and stencil */
- ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] =
!intel->must_use_separate_stencil;
+ ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] =
intel->has_separate_stencil;
ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil;
--
1.7.5.2
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