Andreas, This looks very interesting. Ultimately llvmpipe would want to have aniso as well, but performance would be much more important there. Do you have a feeling for what shortcuts the hardware implementations are taking?
Keith ----- Original Message ----- From: "Andreas Faenger" <[email protected]> To: [email protected] Cc: "a faenger" <[email protected]> Sent: Monday, 6 June, 2011 8:13:15 AM Subject: [Mesa-dev] [PATCH] softpipe: Anisotropic filtering extension Hi, as requested by Paul, I've converted the patch which provides anisotropic filtering for swrast to softpipe. The rendering results of both version are almost identical and are much better compared to typical HW rendering, e.g. NVIDIA which produces a lot more aliasing. Andreas Andreas Faenger (1): softpipe: Anisotropic filtering extension. src/gallium/drivers/softpipe/sp_screen.c | 4 +- src/gallium/drivers/softpipe/sp_tex_sample.c | 331 ++++++++++++++++++++++++++ 2 files changed, 333 insertions(+), 2 deletions(-) -- 1.7.4.msysgit.0 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
