-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 04/04/2011 02:42 PM, Brian Paul wrote: > BTW, as long as you're looking at shadow samplers, we'll need support > for cubical shadow map sampling in the (hopefully not too distant) > future. The coord.W component would be the distance value. I haven't > looked to see if that's a new issue in the IR or code generators.
It shouldn't be a problem for the GLSL IR. The coordinate used to sample the texture is stored in the as a vector of the correct type for the texture target. The comparitor is stored separately as a scalar. The various back ends will need to be updated to do the right thing, and right now they don't. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org/ iEYEARECAAYFAk2aQQIACgkQX1gOwKyEAw8SqQCgjr3uPk/4fnp3JvR5H0ryXghp tYMAmgPB9oR3OS0B+qcGfumGXPLXRxma =OgKM -----END PGP SIGNATURE----- _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
