Here's a proposed fix for bug #35073, but I'd like some review.  From
googling, it looks like we're not the first driver to stumble on this.
Here's the note from the bug reporter:

        The OpenGL spec looks a little unclear to me - it says the
        alpha test "applies only in RGBA mode, and only if the color
        buffer has a fixed-point or floating-point format", but I
        don't see what it wants if there is no color buffer. I think
        the most useful and compatible behaviour would be to apply the
        alpha test in this case and to compute the correct alpha value
        first.

I'm agreeing with the reporter here with this patch series.

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