https://bugs.freedesktop.org/show_bug.cgi?id=28169

--- Comment #10 from Fabio Pedretti <fabio....@libero.it> 2010-07-02 09:12:59 
PDT ---
(In reply to comment #9)
> Created an attachment (id=36690)
 View: https://bugs.freedesktop.org/attachment.cgi?id=36690
 Review: https://bugs.freedesktop.org/review?bug=28169&attachment=36690

> Check number of draw buffers when emitting last texenv term
> 
> OK, I reproduced the bug here with a test program.  The attached patch fixes 
> it
> here for me.  This should be applied to the latest Mesa code from git.

Yes, the game starts fine now, thanks.

It also works visually fine with swrastg, but with r300g + libtxc_dxtn.so all
textures are blueish (bug #28437).

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