Use _mesa_meta_GenerateMipmap. It is Fast Enough(tm). --- src/mesa/drivers/dri/radeon/radeon_texture.c | 15 ++++++++++----- 1 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 6ceff88..3224731 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -244,15 +244,18 @@ void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj) static void radeon_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) { + int i; + GLuint face = _mesa_tex_target_to_face(target); + radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]); radeonTexObj* t = radeon_tex_obj(texObj); GLuint nr_faces = (t->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - int i, face; radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s(%p, tex %p) Target type %s.\n", __func__, ctx, texObj, _mesa_lookup_enum_by_nr(target)); + radeon_teximage_map(baseimage, GL_FALSE); _mesa_generate_mipmap(ctx, target, texObj); for (face = 0; face < nr_faces; face++) { @@ -270,7 +273,7 @@ static void radeon_generate_mipmap(GLcontext *ctx, GLenum target, radeon_miptree_unreference(&image->mt); } } - + radeon_teximage_unmap(baseimage); } void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj) @@ -294,9 +297,11 @@ void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_objec radeon_firevertices(rmesa); } - radeon_teximage_map(baseimage, GL_FALSE); - radeon_generate_mipmap(ctx, target, texObj); - radeon_teximage_unmap(baseimage); + if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) { + radeon_generate_mipmap(ctx, target, texObj); + } else { + _mesa_meta_GenerateMipmap(ctx, target, texObj); + } } -- 1.7.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev