Module: Mesa
Branch: master
Commit: ab1f2e6bc401636202f93efad3677f26d028e412
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ab1f2e6bc401636202f93efad3677f26d028e412

Author: Kenneth Graunke <[email protected]>
Date:   Sat Jun 18 23:32:08 2016 -0700

i965: Make texture validation code use texture objects, not units.

This requires moving the _MaxLevel handling up to the callers.  Another
user of intel_finalize_mipmap_tree will be added later that depends on
_MaxLevel not being modified.

Reviewed-by: Topi Pohjolainen <[email protected]>

---

 src/mesa/drivers/dri/i965/intel_tex.h          |  3 ++-
 src/mesa/drivers/dri/i965/intel_tex_validate.c | 30 +++++++++++++-------------
 2 files changed, 17 insertions(+), 16 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_tex.h 
b/src/mesa/drivers/dri/i965/intel_tex.h
index 42565baebf..9fb1b3ffbc 100644
--- a/src/mesa/drivers/dri/i965/intel_tex.h
+++ b/src/mesa/drivers/dri/i965/intel_tex.h
@@ -50,6 +50,7 @@ intel_miptree_create_for_teximage(struct brw_context *brw,
                                  struct intel_texture_image *intelImage,
                                   enum intel_miptree_create_flags flags);
 
-void intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit);
+void intel_finalize_mipmap_tree(struct brw_context *brw,
+                                struct gl_texture_object *tex_obj);
 
 #endif
diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c 
b/src/mesa/drivers/dri/i965/intel_tex_validate.c
index efcf8604b8..e68d0cbb8a 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c
@@ -65,12 +65,10 @@ intel_update_max_level(struct gl_texture_object *tObj,
  * stored in other miptrees.
  */
 void
-intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
+intel_finalize_mipmap_tree(struct brw_context *brw,
+                           struct gl_texture_object *tObj)
 {
-   struct gl_context *ctx = &brw->ctx;
-   struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
    struct intel_texture_object *intelObj = intel_texture_object(tObj);
-   struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
    GLuint face, i;
    GLuint nr_faces = 0;
    struct intel_texture_image *firstImage;
@@ -80,13 +78,6 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint 
unit)
    if (tObj->Target == GL_TEXTURE_BUFFER)
       return;
 
-   /* We know that this is true by now, and if it wasn't, we might have
-    * mismatched level sizes and the copies would fail.
-    */
-   assert(intelObj->base._BaseComplete);
-
-   intel_update_max_level(tObj, sampler);
-
    /* What levels does this validated texture image require? */
    int validate_first_level = tObj->BaseLevel;
    int validate_last_level = intelObj->_MaxLevel;
@@ -189,10 +180,19 @@ brw_validate_textures(struct brw_context *brw)
    const int max_enabled_unit = ctx->Texture._MaxEnabledTexImageUnit;
 
    for (int unit = 0; unit <= max_enabled_unit; unit++) {
-      struct gl_texture_unit *tex_unit = &ctx->Texture.Unit[unit];
+      struct gl_texture_object *tex_obj = ctx->Texture.Unit[unit]._Current;
 
-      if (tex_unit->_Current) {
-         intel_finalize_mipmap_tree(brw, unit);
-      }
+      if (!tex_obj)
+         continue;
+
+      struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
+
+      /* We know that this is true by now, and if it wasn't, we might have
+       * mismatched level sizes and the copies would fail.
+       */
+      assert(tex_obj->_BaseComplete);
+
+      intel_update_max_level(tex_obj, sampler);
+      intel_finalize_mipmap_tree(brw, tex_obj);
    }
 }

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