Module: Mesa
Branch: master
Commit: e68150de263156a3f3d1b609b6506c5649967f61
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e68150de263156a3f3d1b609b6506c5649967f61

Author: Timothy Arceri <[email protected]>
Date:   Sat Jan 20 14:04:55 2018 +1100

ac: fix image load store for GLSL_SAMPLER_DIM_3D

Fixes the following piglit tests:

arb_shader_image_load_store/layer/image3d/layered binding test
arb_shader_image_load_store/max-size/image3d max size test/2048x8x8x1
arb_shader_image_load_store/max-size/image3d max size test/8x2048x8x1
arb_shader_image_load_store/max-size/image3d max size test/8x8x2048x1
arb_shader_image_load_store/semantics/imageload/vertex shader/rgba32f/image3d 
test

Reviewed-by: Nicolai Hähnle <[email protected]>

---

 src/amd/common/ac_nir_to_llvm.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 8ec361cf8d..9ba324a513 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3635,6 +3635,7 @@ static LLVMValueRef visit_image_load(struct 
ac_nir_context *ctx,
        } else {
                bool is_da = glsl_sampler_type_is_array(type) ||
                             glsl_get_sampler_dim(type) == 
GLSL_SAMPLER_DIM_CUBE ||
+                            glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_3D 
||
                             glsl_get_sampler_dim(type) == 
GLSL_SAMPLER_DIM_SUBPASS ||
                             glsl_get_sampler_dim(type) == 
GLSL_SAMPLER_DIM_SUBPASS_MS;
                LLVMValueRef da = is_da ? ctx->ac.i1true : ctx->ac.i1false;
@@ -3693,7 +3694,8 @@ static void visit_image_store(struct ac_nir_context *ctx,
                                   params, 6, 0);
        } else {
                bool is_da = glsl_sampler_type_is_array(type) ||
-                            glsl_get_sampler_dim(type) == 
GLSL_SAMPLER_DIM_CUBE;
+                            glsl_get_sampler_dim(type) == 
GLSL_SAMPLER_DIM_CUBE ||
+                            glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_3D;
                LLVMValueRef da = is_da ? ctx->ac.i1true : ctx->ac.i1false;
                LLVMValueRef slc = ctx->ac.i1false;
 

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