Module: Mesa
Branch: master
Commit: 0c4a30eb51d0affe85ff9bd80b733ca5285221e1
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0c4a30eb51d0affe85ff9bd80b733ca5285221e1

Author: Samuel Pitoiset <[email protected]>
Date:   Mon Dec 18 19:38:58 2017 +0100

radv: do not add extra SGPR when push constants are not used

This is not because the vertex stage needs some push constants
that other stages need them too. This should reduce the number
of loaded SGPRs in some situations.

Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>

---

 src/amd/common/ac_shader_info.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index 6aadb5032e..ab5388fb53 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -149,7 +149,8 @@ ac_nir_shader_info_pass(struct nir_shader *nir,
        struct nir_function *func = (struct nir_function 
*)exec_list_get_head(&nir->functions);
 
        info->needs_push_constants = false;
-       if (options->layout->push_constant_size ||
+       if ((options->layout->push_constant_size &&
+            options->layout->push_constant_stages & (1 << nir->info.stage)) ||
            options->layout->dynamic_offset_count)
                info->needs_push_constants = true;
 

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