Module: Mesa
Branch: master
Commit: ff0f17da1446e7aa965e06c04a6ad5a55d95463d
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ff0f17da1446e7aa965e06c04a6ad5a55d95463d

Author: Samuel Pitoiset <[email protected]>
Date:   Wed Nov 29 14:48:32 2017 +0100

radv: do not allocate CMASK or DCC for small surfaces

The idea is ported from RadeonSI, but using 512x512 instead of
256x256 seems slightly better. This improves dota2 performance
by +2%.

Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Tested-by: Dieter Nützel <[email protected]>

---

 src/amd/vulkan/radv_image.c | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index b145e81f82..ee03a1dc6a 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -806,6 +806,16 @@ radv_image_alloc_htile(struct radv_image *image)
 static inline bool
 radv_image_can_enable_dcc_or_cmask(struct radv_image *image)
 {
+       if (image->info.samples <= 1 &&
+           image->info.width <= 512 && image->info.height <= 512) {
+               /* Do not enable CMASK or DCC for small surfaces where the cost
+                * of the eliminate pass can be higher than the benefit of fast
+                * clear. RadeonSI does this, but the image threshold is
+                * different.
+                */
+               return false;
+       }
+
        return image->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT &&
               (image->exclusive || image->queue_family_mask == 1);
 }

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