Module: Mesa Branch: master Commit: ae53bff8b13b433ca79904dfbda7264eb7188fa7 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ae53bff8b13b433ca79904dfbda7264eb7188fa7
Author: Ilia Mirkin <[email protected]> Date: Sun Aug 27 00:41:05 2017 -0400 st/mesa: fix handling of vertex array double inputs The is_double_vertex_input needs to be set for arrays of doubles as well. Fixes KHR-GL45.enhanced_layouts.varying_array_locations Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: [email protected] --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 9f021962e4..95c2f85b4c 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2718,7 +2718,9 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) this->result = st_src_reg(entry->file, entry->index, var->type, entry->component, entry->array_id); - if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double()) + if (this->shader->Stage == MESA_SHADER_VERTEX && + var->data.mode == ir_var_shader_in && + var->type->without_array()->is_double()) this->result.is_double_vertex_input = true; if (!native_integers) this->result.type = GLSL_TYPE_FLOAT; _______________________________________________ mesa-commit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-commit
