Module: Mesa
Branch: 10.1
Commit: 558c20fa95f97166c1b452d822856b48ed59f307
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=558c20fa95f97166c1b452d822856b48ed59f307

Author: Kenneth Graunke <[email protected]>
Date:   Wed May  7 14:35:42 2014 -0700

mesa: Fix MaxNumLayers for 1D array textures.

1D array targets store the number of slices in the Height field.

Cc: "10.2 10.1 10.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
(cherry picked from commit 5c399ca8e4ccae509a5116b3b9f41634a7ca4322)

---

 src/mesa/main/fbobject.c |    2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 42f78cc..8090a63 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1055,6 +1055,8 @@ _mesa_test_framebuffer_completeness(struct gl_context 
*ctx,
       if (att->Layered) {
          if (att_tex_target == GL_TEXTURE_CUBE_MAP)
             att_layer_count = 6;
+         else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
+            att_layer_count = att->Renderbuffer->Height;
          else
             att_layer_count = att->Renderbuffer->Depth;
       } else {

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