Module: Mesa
Branch: master
Commit: 149140e922a9fbf892c60a755788fb88d9757749
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=149140e922a9fbf892c60a755788fb88d9757749

Author: Dave Airlie <[email protected]>
Date:   Wed Dec 18 18:00:33 2013 +1000

st_glsl_to_tgsi: add support for prim id fragment shader input

For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.

Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>

---

 src/mesa/state_tracker/st_program.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/src/mesa/state_tracker/st_program.c 
b/src/mesa/state_tracker/st_program.c
index e7c357c..f72122b 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -567,6 +567,11 @@ st_translate_fragment_program(struct st_context *st,
             input_semantic_index[slot] = 0;
             interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
             break;
+         case VARYING_SLOT_PRIMITIVE_ID:
+            input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+            input_semantic_index[slot] = 0;
+            interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+            break;
          case VARYING_SLOT_CLIP_DIST0:
             input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
             input_semantic_index[slot] = 0;

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