Module: Mesa Branch: master Commit: a05e201d4a142d0f5730cf63621f1999bff45e72 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a05e201d4a142d0f5730cf63621f1999bff45e72
Author: Jordan Justen <[email protected]> Date: Thu Apr 18 10:05:51 2013 -0700 mesa: add renderbuffer Depth field With glFramebufferTexture, a renderbuffer may support all layers of the texture, so we need the depth of the renderbuffer to check for consistency which is required for framebuffer completeness. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> --- src/mesa/main/mtypes.h | 1 + src/mesa/main/renderbuffer.c | 1 + 2 files changed, 2 insertions(+), 0 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 139c6af..130c7b7 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2566,6 +2566,7 @@ struct gl_renderbuffer GLuint Name; GLint RefCount; GLuint Width, Height; + GLuint Depth; GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ GLubyte NumSamples; diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index e657d21..c82b5cd 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -53,6 +53,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) rb->Width = 0; rb->Height = 0; + rb->Depth = 0; rb->InternalFormat = GL_RGBA; rb->Format = MESA_FORMAT_NONE; } _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
