Module: Mesa
Branch: master
Commit: 12751ef2a70f2e8ce06b116d69e475dfa5dc6f38
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=12751ef2a70f2e8ce06b116d69e475dfa5dc6f38

Author: Eric Anholt <[email protected]>
Date:   Wed Nov 21 14:33:52 2012 -0800

i965: Stop making a copy of non-builtin uniforms in ParameterValues[].

We don't need them now that our set of parameter pointers points at the
GL core storage for them.  This should save memory/bandwidth/overhead in
uniform updates.

Reviewed-by: Kenneth Graunke <[email protected]>

---

 src/mesa/drivers/dri/i965/brw_shader.cpp |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 951b5f4..1e8d574 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -100,9 +100,6 @@ brw_link_shader(struct gl_context *ctx, struct 
gl_shader_program *shProg)
        return false;
       prog->Parameters = _mesa_new_parameter_list();
 
-      _mesa_generate_parameters_list_for_uniforms(shProg, &shader->base,
-                                                 prog->Parameters);
-
       if (stage == 0) {
         struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
         vp->UsesClipDistance = shProg->Vert.UsesClipDistance;

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